Note: a Table of Contents can be found in the pinned messages.
This channel covers the perks we suggest for your gear and how to obtain them.
When you see symbols in a listed perk (+ and X):
⬥ + represents an item with multiple gizmos slots:
• E.g., +
⬥ X - represents where you have a choice of perks:
• E.g., 'Biting 4 X' you could choose between 9 different perks to go with depending on your preference
• These combinations are listed in the later sections of this channel
Related Guides & Links
⬥ #invention-basics is a must-read if you're new to Invention ⬥ #perk-information describes every perk we recommend.⬥ RuneScape Wiki's Perk Calculator lets you test out component combinations and see your chance of different perks.⬥ Shattered Worlds is the fastest way to level up your augmented gear.• Video guides: Base Tank / Evil Lucario• Note: Use 8 1 (1/1.08 at 120 invention)
for Enlightened 4, instead of 8 as mentioned in the video.• Alternatively, level up your gear using a slayer mob in #rs3-slayer.
Many starter perks are decent & inexpensive and may well last your entire PvM career.
Requirements
⬥ Level 68 Invention ⬥ Extreme Invention Potion • Note: Eruptive 4 is the exception, requiring Level 86
Main Weapons
⬥ Main-hand - Precise 6 ⬥ Off-hand - Eruptive 4 ⬥ Two-handed - Precise 6 + Eruptive 4
Weapon Switches
⬥ Flanking - Flanking 4 ⬥ Planted Feet - Planted Feet
Armour / Shields
⬥ Body - Biting 3 + Impatient 4 ⬥ Legs - Crackling 4 + Enhanced Devoted 4 ⬥ **Shield ** - Turtling 4 • For Necromancy just use Bone Shield /
⬥ Main-hand - Precise 6 Aftershock 1⬥ Off-hand - Aftershock 4 Eruptive 2⬥ Flanking switch - Flanking 4 Eruptive 1⬥ Staff - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥ Ancient Lantern - Planted Feet, or Caroming 4 Planted Feet⬥ Caroming switch - Caroming 4 Eruptive 2⬥ Legacy Barrage - Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3
⬥ Main-hand - Precise 6 Aftershock 1⬥ Off-hand - Aftershock 4 Eruptive 2⬥ Flanking switch - Flanking 4 Eruptive 1⬥ 2-handed - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥ Halberd (AoE) - Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3⬥ MW Spear of Annihilation - Eruptive 4 Precise 3 + Lunging 4 Aftershock 1⬥ Statius' Warhammer - Aftershock 1
Necromancy
⬥ Main-hand - Aftershock 4 Eruptive 2⬥ Off-hand - Precise 6 Aftershock 1⬥ Switch - Flanking 4 optimally with Eruptive 2• Used for both a swap and a swap⬥ Off-hand (AoE) - Eruptive 4 Ruthless 3
See !necroperks for reasons why we recommend a reversed perk setup from the traditional p6 main-hand / as4 off-hand.
⬥ 2-handed - Precise 6 Aftershock 1 + Caroming 4 Eruptive 2⬥ Main-hand - Precise 6 Aftershock 1⬥ Off-hand - Caroming 4 Eruptive 2⬥ Hydrix Grico switch - Caroming 4 + Aftershock 1⬥ Off-hand (for ) - Aftershock 4 Eruptive 2⬥ (Off-style) SGB - Precise 6 Aftershock 1 + Eruptive 4 Ruthless 3⬥ Dark bow - Precise 6 Aftershock 1 + Invigorating 4⬥ Planted Feet switch - Aftershock 1 + Planted Feet
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Invigorating 4 X⬥ Merciless Kiteshield - Turtling 4⬥ Arcane Spirit Shield - Lucky 4 Absorbative 2⬥ Kalphite Rebounder - Aftershock 4 Eruptive 2
Note: if not planning to utilise auto attacks such as with 4taa, consider replacing Invigorating with an alternate perk. i.e. Enhanced Devoted 4, Lucky 6 X, etc.
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 Mobile + Enhanced Devoted 4⬥ Malevolent Kiteshield - Turtling 4⬥ Kalphite Defender - Aftershock 4 Eruptive 2
Necromancy
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Invigorating 4 X
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Enhanced Devoted 4 / Lucky 6 + X⬥ Kalphite Repriser - Aftershock 4 Eruptive 2⬥ Shieldbow - Caroming 4 Aftershock 1 + Turtling 4
Aftershock
⬥ Aftershock 4 Eruptive 2: 6 3 (1/3.38 at 137 invention)
144,865,387 (d/a lvl 9 items), 110,141,682 (d/a lvl 9 refined legs)
• This combo is 1/1.17 at 137 invention
to give Aftershock 4 in some variety
⬥ Aftershock 4 Invigorating 2: 6 2 1 (1/2.19 at 137 invention)
106,896,602 (d/a lvl 9 items), 84,398,107 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Precise 2: 6 2 1 (1/1.83 at 137 invention)
90,326,432 (d/a lvl 9 items), 71,526,320 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Planted Feet: 6 3 (1/1.89 at 137 Invention)
106,259,931 (d/a lvl 9 items), 86,843,422 (d/a lvl 9 refined legs)
⬥ Aftershock 3 Ruthless 2: 5 4 (1/2.79 at 137 Invention)
100,054,311 (d/a lvl 9 items), 76,168,923 (d/a lvl 9 refined legs)
Caroming
⬥ Caroming 4: 7 (Guaranteed)
23,558,730
⬥ Caroming 4 Eruptive 2: 6 3 (1/3.38 at 137 invention)
67,032,673
⬥ Caroming 4 Planted Feet: 6 3 (1/1.89 at 137 invention)
62,738,089
⬥ Caroming 4 Precise 2: 6 2 1 (1/1.83 at 137 invention)
48,186,235
⬥ Caroming 4 Aftershock 1: 7 2 (1/1.40 at 137 invention)
51,782,796
Eruptive
⬥ Eruptive 4: 8 (1/1.01 at 137 invention)
821,024
⬥ Eruptive 4 Ruthless 3: 8 (1/19.2 at 137 invention)
15,607,582
⬥ Eruptive 4 Mobile: 7 1 1 (1/3.44 at 137 invention)
2,590,793
⬥ Eruptive 4 Planted Feet: 6 3 (1/15.2 at 126/127 invention)
210,926,022
⬥ Eruptive 4 Precise 3: 3 6 (1/83.2 at 137 invention)
45,778,535
Flanking
⬥ Flanking 4: 9 (1/1.22 at 53 invention, do not boost)
5,555,375
⬥ Flanking 4 Eruptive 1: 5 4 (1/20.6 at 134/135 invention)
57,294,004
⬥ Flanking 4 Eruptive 2: 3 6 (1/327 at 137 invention)
606,846,799
Lunging
⬥ Lunging 4: 6 (Guaranteed)
26,879,532
⬥ Lunging 4 Aftershock 1: 6 2 (1/1.4 at 137 invention)
52,598,366
⬥ Lunging 4 Eruptive 2: 6 3 (1/3.26 at 137 invention)
88,211,701
Planted Feet
⬥ Planted Feet: 2 (Guaranteed | use a common weapon gizmo)
9,027,918 (d/a lvl 9 items)
⬥ Planted Feet Aftershock 1: 3 2 (Guaranteed above level 101 | use a common weapon gizmo)
66,978,146 (d/a lvl 9 items)
⬥ Planted Feet Mobile: 1 4 4 (1/1 at 137 Invention)
18,390,671
• has to be in the middle.
Precise
⬥ Precise 6: 9 (1/3 at 137 invention)
1,329,598
⬥ Precise 6 Aftershock 1: 7 2 (1/1.67 at 137 invention)
63,096,340 (d/a lvl 9 items), 57,377,545 (d/a lvl 9 refined legs)
⬥ Precise 6 Eruptive 2: 6 3 (1/585 at 137 invention)
284,118,026
⬥ Precise 6 Eruptive 2: 5 3 1 (1/47.6 at 137 invention)
812,078,997.
⬥ Precise 6 Eruptive 1: 5 4 (1/2.18 at 137 invention)
37,114,069
⬥ Precise 6 Ruthless 1: 7 2 (1/1.77 at 137 invention)
42,102,276
⬥ Precise 6 Lunging 1: 7 2 (1/1.67 at 137 invention)
54,300,574
⬥ Precise 5 Eruptive 2: 6 3 (1/20.4 at 137 invention)
9,907,706
Absorbative
⬥ Absorbative 4: 8 (Guaranteed)
540,733
⬥ Absorbative 4 Crystal Shield 1: 8 1 (1/37.2 at 137 invention)
46,999,437
Biting
Note: All Biting 4 combos are roughly 1/1.58 at 137 invention
to give some form of Biting 4.
Note: For Biting 2 combos, use common armour gizmos for these unless told otherwise.
⬥ Biting 4: 7 1 1 (Virtually guaranteed)
89,351,263
⬥ Biting 4 Mobile: 7 1 1 (1/3.03 at 137 invention)
270,734,328
⬥ Biting 4 Reflexes: 7 1 1 (1/1.9 at 137 invention)
169,767,400
⬥ Biting 4 Crystal Shield 1: 7 2 (1/1.72 at 137 invention)
153,834,789
⬥ Biting 4 Lucky 1: 7 1 1 (1/1.91 at 137 invention)
175,567,058
⬥ Biting 4 Lucky 2: 7 2 (1/12.6 at 137 invention)
1,158,491,820
⬥ Biting 4 Dragon Slayer: 7 2 (1/1.76 at 137 invention)
158,701,231
⬥ Biting 4 Undead Slayer: 7 1 1 (1/2.02 at 137 invention)
187,458,749
⬥ Biting 4 Genocidal: 7 2 (1/1.9 at 137 invention)
170,207,577
⬥ Biting 4 Demon Slayer: 7 2 (1/1.76 at 137 invention)
231,301,264
• Price may be inaccurate due to volatility of 3rd age items
⬥ Biting 3 Cautious: 9 (1/7.85 at 137 invention)
8,633,710
⬥ Biting 3: 9 (1/20.5 at 69 invention)
21,996,714
⬥ Biting 2: 5 (1/2.23 at 34/35 invention)
947,750
⬥ Biting 2 Reflexes: 4 1 (1/5.22 at 120 and 137 invention)
1,774,800
⬥ Biting 2 Mobile: 4 1 (1/14.3 at 120 and 137 | Do not put subtle in the middle)
4,862,000
⬥ Biting 2 Mobile: 4 1 (1/15.1 at 120 and 137 | Do not put dextrous in the middle)
5,134,000
⬥ Biting 2 Genocidal: 3 2 (1/13.8 at 137 invention)
3,519,000
⬥ Biting 2 Venomblood: 3 2 (1/29.5 at 120 and 137 invention | Do not put healthy in the middle)
7,522,500
⬥ Biting 2 Venomblood: 6 3 (1/1.72 at 120 and 137 invention | Do not put healthy in the middle)
1,453,117
Clear Headed
⬥ Clear Headed 4: 9 (1/15.6 at 74 invention)
5,223,437
Crackling
⬥ Crackling 4: 4 3 (1/1.06 at 137 invention)
1,312,837
⬥ Crackling 4 Demon Slayer: 4 3 2 (1/3.52 at 120 invention)
4,228,099
⬥ Crackling 4 Relentless 3: 4 3 (1/3.12 at 137 invention)
3,864,198
⬥ Crackling 4 Relentless 5: 8 (1/20.2 at 137 invention)
38,744,645
⬥ Crackling 4 Undead Slayer: 7 1 1 (1/1.67 at 120 invention)
Crystal Shield
⬥ Crystal Shield 4: 8 (1/2.49 at 120 invention)
1,705,914
⬥ Crystal Shield 4 Looting: 6 3 (1/1.32 at 137 invention)
1,205,806
Energising
⬥ Energising 4 Invigorating 3: 9 (1/74.2 at 137 invention)
50,936,271
Enhanced Devoted
⬥ Enhanced Devoted 4: 8 (1/1.38 at 137 invention)
945,446
Impatient
⬥ Impatient 4: 4 3 (1/1.05 at 137 invention)
12,361,493
⬥ Impatient 4: 7 2 (1/1 at 29 invention | Better if low invention level and/or don't value time highly.)
9,535,497
⬥ Impatient 4 Devoted 2: 4 3 (1/1.76 at 137 invention)
20,720,217
⬥ Impatient 4 Devoted 4: 7 2 (1/10.5 at 137 invention | Can replace 1 Zamorak component with Zaros)
99,823,245
⬥ Impatient 4 Mobile: 6 1 1 1 (1/3.16 at 113 invention)
45,029,816
⬥ Impatient 4 Reflexes: 6 1 1 1 (1/1.97 at 113 invention)
28,072,385
⬥ Impatient 4 Crystal Shield 1: 4 3 2 (1/2.3 at 100 invention)
27,278,962
⬥ Impatient 4 Lucky 1/2: 6 1 1 1 (1/1.98 at 113 invention)
33,300,836 / 1,574,221,355
⬥ Impatient 4 Dragon Slayer: 6 1 2 (1/1.82 at 113 invention)
27,427,095
⬥ Impatient 4 Undead Slayer: 6 1 1 1 (1/2.09 at 113 invention)
36,993,083
⬥ Impatient 4 Genocidal: 6 1 2 (1/2.21 at 116 invention)
32,149,182
⬥ Impatient 4 Hoarding: 6 2 1 (1/5.25 at 102 invention)
66,624,474
Invigorating
⬥ Invigorating 4: 7 1 1 (1/1.0008 at 137 invention)
370,186
⬥ Invigorating 4 Mobile: 7 2 (1/6.48 at 120 invention | 2 dextrous components is similar results)
3,530,535
⬥ Invigorating 4 Reflexes: 6 1 1 1 (1/2.44 at 137 invention)
8,296,726
⬥ Invigorating 4 Crystal Shield 1: 6 1 2 (1/1.15 at 137 invention | Must be input in same order as displayed)
21,637,452
⬥ Invigorating 4 Lucky 1/2: 6 1 1 1 (1/1.28 at 137 invention)
27,259,226 / 954,072,906
⬥ Invigorating 4 Dragon Slayer: 4 2 2 1 (1/1.21 at 137 invention)
15,738,021
⬥ Invigorating 4 Dragon Slayer: 6 3 (1/1.82 at 120 invention | Do not put enhancing in the middle)
802,412
⬥ Invigorating 4 Undead Slayer: 6 1 1 1 (1/1.35 at 137 invention)
29,939,902
⬥ Invigorating 4 Demon Slayer: 6 2 1 (1/1.17 at 137 invention)
67,938,262
⬥ Invigorating 4 Demon Slayer: 6 2 1 (1/2.1 at 123 invention)
96,190,590
⬥ Invigorating 4 Genocidal: 5 2 2 (1/1.27 at 137 invention)
20,185,149
⬥ Invigorating 4 Hoarding: 6 1 1 1 (1/3.15 at 137 invention)
63,000,013
Lucky
⬥ Lucky 6: 7 (Guaranteed)
9,408,698
⬥ Lucky 6 Absorbative 1: 7 2 (1/1.67 at 137 invention)
16,056,374
⬥ Lucky 6 Hoarding: 6 2 1 (1/2.03 at 137 Invention)
21,634,166
⬥ Lucky 4 Absorbative 2: 5 4 (1/1.76 at 137 invention)
12,721,211
⬥ Lucky 6 Undead Slayer: 7 1 1 (1/1.79 at 137 invention)
23,017,244
Turtling
⬥ Turtling 4: 6 3 (1/2.37 at 137 invention)
1,033,979
⬥ Turtling 4 Ultimatums 4: 9 (1/19.1 at 137 invention)
8,465,109
⬥ Turtling 4 Mobile: 7 1 1 (1/659 at 90/91 invention)
298,267,038
⬥ Turtling 3 Taunting: 2 1 6 (1/7.53 at 137 invention | Input comps in same order as shown)
2,611,977
⬥ Turtling 3 Reflexes: 6 1 1 1 (1/8.17 at 137 invention)
2,833,978
Slayer Armour Combos
These gizmos list some of the common combos you may wish to use. However, many of the guides listed in #rs3-slayer have specific perk requirements.
⬥ Dragon Slayer Undead Slayer: 1 1 1 1 1 (Guaranteed | Input comps in same order as shown)
3,895,393
⬥ Dragon Slayer Demon Slayer: 3 2 (Guaranteed | Do not place dragonfire in middle)
819,891
⬥ Demon Slayer Undead Slayer: 4 1 (1/1.67 | Do not put undead in the middle)
5,761,663
⬥ Genocidal Dragon Slayer: 2 1 (1/1.34 | Bandos in middle, powerful on top)
1,253,874
⬥ Genocidal Demon Slayer: 1 1 2 1 (1/1.71 at 120 and 137 invention | Bandos in middle, powerful on top, clear on bottom)
198,080
⬥ Genocidal Undead Slayer: 1 1 1 1 / (1/1.04 | Powerful in middle, bandos on top, undead on left)
3,708,571
⬥ Scavenging 4: 9 (1/15.4 at 137 invention)
7,703,713